Takashi Sato, Keisuke Shimizu, Yuki Shiko, Yohei Kawasaki, Sumihisa Orita, Kazuhide Inage, Yasuhiro Shiga, Masahiro Suzuki, Masashi Sato, Keigo Enomoto, Hiromitsu Takaoka, Norichika Mizuki, Geundong Kim, Takashi Hozumi, Ryuto Tsuchiya, Takuma Otagiri, Tomohito Mukaihata, Takeo Furuya, Satoshi Maki, Junichi Nakamura, Shigeo Hagiwara, Yasuchika Aoki, Masao Koda, Tsutomu Akazawa, Hiroshi Takahashi, Kazuhisa Takahashi, Seiji Ohtori, Yawara Eguchi
Games for Health Journal 10(3) 158-164 2021年6月1日 査読有り筆頭著者
Objective: In recent years, there has been an increase in research on the therapeutic effects of exergaming, but there have been few studies on these types of interventions for chronic low back pain. In this study, we hypothesized that the Nintendo Ring Fit Adventure (RFA) exergame would be effective for patients with chronic low back pain, and we conducted a randomized prospective longitudinal study.Materials and Methods: Patients with chronic low back pain were included in this study. Twenty randomly selected patients (9 males and 11 females, mean age 49.3 years) were included in the RFA group, and RFA exergaming was performed once a week for 40 minutes for 8 weeks. Twenty patients (12 males and 8 females, mean age 55.60 years) served as the control group and received oral treatment for 8 weeks. Pain and psychological scores (pain self-efficacy, pain catastrophizing, and kinesiophobia) were measured and analyzed before and after 8 weeks of treatment in both groups.Results: In the RFA group, low back pain, buttock pain, and pain self-efficacy were significantly improved after 8 weeks of RFA exergaming, but there was no significant improvement in lower limb numbness, pain catastrophizing, or kinesiophobia. In the control group, no significant improvement was observed after 8 weeks of oral treatment.Conclusion: RFA exergaming increased pain self-efficacy and reduced pain in patients with chronic low back pain. Future treatment protocols should be developed to improve pain self-efficacy.