Arnaud Delmotte, Kenichiro Tanaka, Hiroyuki Kubo, Takuya Funatomi, Yasuhiro Mukaigawa
IEEE Transactions on Multimedia 23 3467-3482 2021年 査読有り
The recent development of 3D printing technology has brought concerns about its potential misuse, such as in copyright infringement, and crimes. Although there have been many studies on blind 3D mesh watermarking for the copyright protection of digital objects, methods applicable to 3D printed objects are rare. In this paper, we propose a novel blind watermarking algorithm for 3D printed objects with applications for copyright protection, traitor tracing, object identification, and crime investigation. Our method allows us to embed a few bits of data into a 3D-printed object, and retrieve it by 3D scanning without requiring any information about the original mesh. The payload is embedded on the object's surface by slightly modifying the distribution of surface norms, that is, the distance between the surface, and the center of gravity. It is robust to resampling and can work with any 3D printer, and scanner technology. In addition, our method increases the capacity, and resistance by subdividing the mesh into a set of bins, and spreading the data over the entire surface to negate the effect of local printing artifacts. The method's novelties include extending the vertex norm histogram to a continuous surface, and the use of 3D moments to synchronize a watermark signal in a 3D-printing context. In the experiments, our method was evaluated using a public dataset against center, orientation, minimum, and maximum norm misalignments; a printing simulation; and actual print/scan experiments using a standard 3D printer, and scanner.