Journal of the Science of Design 7(2) 2_67-2_74 2023年11月30日 査読有り責任著者
In this study, to clarify factors related to impression evaluation of decorative films, we focused on spectral radiance ratio characteristics and attempted to clarify the relationship between these characteristics and impression evaluation. As a result, two characteristics: the "wavelength-dependent type", in which the spectral radiance ratio characteristic varies significantly with the magnitude of the wavelength, and the "angle-dependent type", in which it varies significantly with the angle of measurement, are each related to impression evaluation, such as depth perception. The former feature can be expressed as the difference between the maximum and minimum values of the spectral radiance ratio at highlights and was found to be related to saturation. On the other hand, the latter feature can be expressed by the difference between the maximum values of the spectral radiance ratios for semi-shades and shades, and was shown to be related to the difference in their luminance. Thus, the impression of the decorative film can be expressed by the spectral radiance ratio.
Journal of the Science of Design 7(2) 2_59-2_66 2023年11月30日 査読有り責任著者
Previous studies have reported that depth perception is a major factor in the visual impression evaluation of various materials, such as wood and metal, and that the spectral radiance ratio may be involved in the depth perception evaluation of red materials. In this study, we focused on decorative films, that have been widely used in products in recent years and investigated the influence of their transparent layers and color on the spectral radiance ratio. As a result, it was confirmed that the thickness of the transparent layer on the surface of most decorative films has almost no effect on the spectral radiance ratio. It was also found that the spectral radiance ratio can be expressed in various colors, such as red, green, and blue. Furthermore, it was shown that the difference between the maximum and minimum values of the spectral radiance ratio under the highlight, which is close to the specular reflection light from the decorative films, has a high correlation with saturation and is related to impression evaluation.
In this research, I propose a website with more high affinity for a user by observing the difference between the real world and a web. First, I make a shopper touch goods positively, by introducing on a web the real time communication. And I conducted the experiment of having people do some shopping. And the experiment showed that it was effective. Next, About a navigation system, I enabled it to grasp immediately the place which he is looking at by using movement in a site as a continuation target paying attention to the continuity in movement in the real world. Moreover, I investigated the information which a user desires for each genre of the goods treated at each store. And I designed by being analyzing it.
A discussion is one form of cooperative works and the quality of result is sometimes affected by the communication skill of each member. There are various problems as factors which obstruct argument proceedings, therefore the purpose of this research is to design a system supporting the discussion. Specifically, it was tried to apply the precedence research, Issue-Based Information Systems (IBIS) to the Japanese meeting style. Furthermore, four elements : induction, deduction, objectorientation and voice input system were also incorporated into this system.
Today many Shopping centers are built, and people are often use it. They enjoy number of shops, goods, and amusement facilities, but on the other hand the diversity make them be embarrassed. Now, people can't be satisfied with restaurant guide controlled by shopping center. We don't hope walking around for a meal. The purpose of this research is design for the new restaurant guide of shopping center. Then I researched information design of shopping center, magazine and web cite for introduction of resutaurants, and information of storefront.
This study aims to investigate a possibility of a 3-D human model constructed by using FEM to simulate the dynamic behaviour of human body seated in such as a car seat. The configuration of the FEM model and the properties of the finite elements composing the human model were empirically defined through trial-and-error method. Firstly, the dynamical behaviours of the FEM model under periodic vibrations were simulated with harmonic analysis to compare with the actual behaviours experimentally measured under the same vibration conditions. Next, the same FEM model also was applied to transient response analysis to compare the simulated results with the actual behaviours measured in the actual running test of a car. As a result, it was clarified that the dynamical behaviour of the upper parts of the human model were almost consistent with the actual behaviour, while the behaviour of the lower parts were quite different to the actual lower parts behaviour.