大学院工学研究院

角江 崇

カクエ タカシ  (Takashi Kakue)

基本情報

所属
千葉大学 大学院工学研究院 准教授
学位
博士(工学)(2012年3月 京都工芸繊維大学)

J-GLOBAL ID
201901016891017366
researchmap会員ID
B000349387

論文

 296
  • Takashi Nishitsuji, David Blinder, Tomoyoshi Shimobaba, Takashi Kakue, Peter Schelkens, Tomoyoshi Ito
    Optics and Lasers in Engineering 181 108359-108359 2024年10月  
  • Takayuki Hara, Takashi Kakue, Tomoyoshi Shimobaba, Tomoyoshi Ito
    IEEE Access 12 21464-21471 2024年  査読有り
  • Takashi Nishitsuji, David Blinder, Tomoyoshi Shimobaba, Takashi Kakue, Peter Schelkens, Tomoyoshi Ito
    Holography, Diffractive Optics, and Applications XIII 2023年11月27日  
  • Yoshiyuki Ishii, Fan Wang, Harutaka Shiomi, Takashi Kakue, Tomoyoshi Ito, Tomoyoshi Shimobaba
    Optics and Lasers in Engineering 170 2023年11月  査読有り
    Recently, proposals have been made to use deep learning for hologram calculations to directly infer holograms from three-dimensional (3D) data. However, this approach is expensive because it requires capturing depth information using an RGB-D camera for inference. In this study, we propose a novel approach that can infer 3D holograms directly from a color two-dimensional (2D) image without requiring depth information, using deep learning. The proposed scheme comprises three deep neural networks (DNNs). The first DNN predicts the depth information from the 2D images, the second DNN generates holograms using the 2D image and the inferred depth information, and the third DNN optimizes the quality of the holograms generated by the second CNN. The inference speed was superior to a state-of-the-art graphics processing unit. We prepared a training dataset comprising pairs of holograms and 2D images. The holograms are generated from the RGB-D image using a layer-based hologram calculation. One significant benefit of our proposed approach is that the reproduced image of the final hologram contains a natural depth cue, i.e., it can represent a natural 3D reproduced image in the depth direction. In addition, conventional image sensors can be used to create input information for inference.
  • Tatsuya Maruyama, Yasuyuki Ichihashi, Ikuo Hoshi, Takashi Kakue, Tomoyoshi Shimobaba, Tomoyoshi Ito
    Optical Engineering 62(08) 2023年8月9日  査読有り

MISC

 298

講演・口頭発表等

 71
  • 23rd International Display Workshops in conjunction with Asia Display, IDW/AD 2016 2018年1月1日
    copyright © 2016 Society of Information Display. All rights reserved. We propose high-speed computer-generated hologram reproduction using digital mirror device for high-definition spatiotemporal division multiplexing electro-holography. Finally, we succeeded to play high-definition 3-D movie of 3-D object comprised about 900,000 points at 60 fps when each frame was divided into twelve.
  • 23rd International Display Workshops in conjunction with Asia Display, IDW/AD 2016 2018年1月1日
  • Proceedings of SPIE - The International Society for Optical Engineering 2018年1月1日
    © 2018 SPIE. To further accelerate the calculations associated with point-cloud-based holograms, wavelet shrinkage-based superpositIon (WASABI) has been proposed. Wavelet shrinkage eliminates the small wavelet coecient values of the light distribution emitted from a point cloud, resulting in an approximated light distribution calculated from a few representative wavelet coecients. Although WASABI can accelerate the hologram calculations, the approximated light distribution tends to lose the high-frequency components. To address this issue, random sampling was applied to the light distribution.
  • 23rd International Display Workshops in conjunction with Asia Display, IDW/AD 2016 2018年1月1日
    copyright © 2016 Society of Information Display. All rights reserved. The combination of the random phase-free method and Gerchberg-Saxton (GS) algorithm succeeded in improving the image quality of holograms. However, the GS algorithm takes a long computation time. In this research, we propose faster methods for the image quality improvement of the random phase-free hologram.
  • 23rd International Display Workshops in conjunction with Asia Display, IDW/AD 2016 2018年1月1日
    copyright © 2016 Society of Information Display. All rights reserved. We accelerated hologram generation based on raysampling plane by a graphics processing unit (GP U). The computational time by a central processing unit (CPU) was 56.02 seconds, while that by a GPU was 0.3764 seconds. We achieved to generate a 3072×3072-pixels hologram by the GPU approximately 150 times faster than the CPU.

共同研究・競争的資金等の研究課題

 11

産業財産権

 5