SATO Kiminobu, HARA Hiromichi, SUGIYAMA Fumino, MATSUMOTO Tomoko, SAITO Eri, MIKAMI Hiromi, KOBAYASHI Hroyuki
デザイン学研究 57(6) 71-78 2011年
In this paper, the research targets are selected from 6 groups of interactive exhibits which are classified in 'Analysis on Interactive Exhibits at Science Museums-Part 1' from those found in many science museums. While observing these utterances of the visitors through the video-recorded behavior, the contents are examined and 13 categories of utterances are classified according to their meaning and intention. The result shows that the presence of other people surrounding the children and the way with which the children relate to them are especially important for child's education/development. The experience impresses the children that interacting with the exhibit is 'fun' and leaves a long lasting memory with it. Along this thought, the paper concludes that it becomes crucial to elaborate the specific ways to draw the attention of their parents, guardians and other surrounding people to have fun experiences together with the children (the visitors) and enjoy being with them. From the standpoint of the goal achievement of exhibition, it can further be suggested that the guardians should try to enjoy jointly with the children, rather than just let them do what they want. The appropriate implementation of interactive exhibits needs this parallel planning perspective.